场景--室内--科幻Call of Duty: Infinite Warfare - Baggage Check (Clean), Mike Garn : Call of Duty: Infinite Warfare - Baggage Check (Clean) by Mike Garn on ArtStation.
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机械NVIDIA - Holodeck Design Lab, Gavriil Klimov : NVIDIA Holodeck Design Lab. The design lab of the future.
The entire concept, design, and environment were created entirely from scratch in under 4 weeks. All the way to real-time. Super proud of my team that
3D EnvironmentDOOM: Ritual Environments, Cameron Kerby : Ritual environments I modeled and decaled for Doom.
Concepts by Jon Lane and Battlecry Studios.
Textures, props, lighting, and fx by other artists at id. Snow pass by Jeremy Thurman.
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机械科幻场景守望先锋场景IMG_5598
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3DBriefing Room, Kevin Whitmeyer : Oh look, it's that environment we've all seen ;)
Built and rendered in Unreal Engine 4 in realtime.
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游戏 星际公民Star Citizen: New Babbage - Plaza, Jussi Keteli : My environment art contribution to New Babbage was modelling the Plaza, the central hub for merchandise and commerce in the city. The Plaza was designed and built around the idea of a business park, so a l
质量效应:仙女座MEA_Tempest Meeting Room, Ken Fairclough : Mass Effect Andromeda concept done for the meeting room in the Tempest.
Level Artist - Scotty Brown
Original Concept - Brian Sum
机甲场景Station 19 -- Sci-fi Level Design, Nic Belliard : Hi!
I would like to present my first ever sci-fi level 'Station 19' for my level editing exam.
'The Station is used to load and unload anonymous cargo from Trains.'
The key of this exam was to use a gam
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写实场景野苼的照片 - 微相册
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星际公民 Star CitizenStar Citizen - Lorville Habitations, Alec Cornet : I worked on creating assets for the lorville habitation, I was given whiteboxes that I had to push to final art. The meshes I worked on consist of a kitchen module with a fridge, the front wall of the sho