场景原画Halo 5 Screenshots, Andrew Severson : These are some screenshots from my work on Halo 5. I created many of the buildings on the planet of Meridian, many of the materials on the buildings, and did work blending terrain materials.
Some buildings blocked o
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场景设计Halo 5: Guardians Shipyard, Liz Kirby : For Shipyard I was responsible for interpreting the block-in and design and taking it to completion. I used existing assets, kitbashed others, and on occasion built my own using the palette's trims and tiles. Design
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场景原画Teleport Room, Alexey Pyatov : Environment (re)concept art I made for Natural Selection 2 back in 2013.
Googlesketchup\Keyshot\Photoshop
Follow me on:
VK http://vk.com/kars_artwork
Livejournal http://karanak.livejournal.com
Deviantart http://karanak.
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毁灭战士DOOMDOOM: Advanced Research Complex Environments , Cameron Kerby : Advanced Research Complex environments I modeled for Doom.
Service tunnel concept by Emerson Tung. Staging area concept by Colin Geller.
Textures, props, lighting, fx, and decals by other a
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场景—未来机械科幻0 (17).jpg (1400×764)
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场景设计Halo 5 Guardians: Fathom, Jacob Stone : This album contains shots of some of my work in the Halo 5 Guardians Arena Map: Fathom
Map Lead: Chris Lewis
Additional Artists: Chris Edwards
Lighting: Kevin Dalziel
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场景设计Halo 5 Environments, Justin Oaksford : Some of the more environmental work I did on Halo 5
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工业设计Weta Workshop Weapons and Props manufacturing services » Weta Workshop
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概念氛围野苼的照片 - 微相册
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场景设计Halo 5: Guardians Shipyard, Liz Kirby : For Shipyard I was responsible for interpreting the block-in and design and taking it to completion. I used existing assets, kitbashed others, and on occasion built my own using the palette's trims and tiles. Design
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G概念设定Material Testing Room V2, Alexey Pyatov : Looking for work: http://karanak.deviantart.com/journal/Scouting-for-job-offers-concept-artist-3d-modeller-547666791
Environment concept art I made for Natural Selection 2 back in 2013.
Googlesketchup\Keyshot\Ph
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{3D系列}写实现代科技场景(现代,科技){3D系列}写实现代科技场景(现代,科技)
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场景设计Halo 5 Environment Work, James Munroe : Some of the environments I worked on for Halo 5. Much credit also goes to Andrew Severson and Ned Gasorntip for their work on the Meridian and Evacuation Outpost areas (modeling, texturing, and terrain work), Patric
科幻-室内场景The decaling, lighting, fx, and character by other artists.
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场景设计Halo 5 Riptide, Jacob Stone : This album contains shots of some of my work in the Halo 5 Guardians Arena Map: Riptide
Map Lead: Chris Lewis
Additional Artists: Aenok Oh
Lighting: Kevin Dalziel