毁灭战士DOOMDOOM: Advanced Research Complex Environments , Cameron Kerby : Advanced Research Complex environments I modeled for Doom.
Service tunnel concept by Emerson Tung. Staging area concept by Colin Geller.
Textures, props, lighting, fx, and decals by other a
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S-实验室/lab/试验/TrialLab Concept, Sergey Grechanyuk : Concept of hidden laboratory that studying some mysterious creature
Done as personal work for practice.
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{插画系列}科技场景室内(插画){插画系列}科技场景室内(插画)
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蒸汽、赛博、科幻、近未来、次时代SPIDER-MAN PS4 - ESU Halloween Party, Trey McNair : I had responsibility of the exterior areas of the ESU Halloween party environment from blockout to completion. This was one of the first areas of the game I worked on and one of my favorite!
First pass a
星际公民 Star CitizenSurface Outpost interior no props
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星际公民 Star CitizenStar Citizen Lighting - Microtech Groundbase interior, Carmen Schneidereit : I am happy to share my work on the Microtech groundbase interior. The lighting was shown during the CitizenCon 2019 Gameplay demo. I was responsible for setting up the base light
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{游戏系列}美国 Apex{游戏系列}美国 Apex
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其他-图片研究生物大厅,数字图像.
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室内【z studio】 artp.cc
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游戏 星际公民Star Citizen: New Babbage - Plaza, Jussi Keteli : My environment art contribution to New Babbage was modelling the Plaza, the central hub for merchandise and commerce in the city. The Plaza was designed and built around the idea of a business park, so a l