建模方法Knight - Real-Time, Val Erbuke : I worked on this dude outside of work to learn more about real-time. I've been liking real-time for a long time and things went pretty smoothly. I might just make the jump and work only in real-time at home.
Total polyc
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模型-角色Yujin Dong : :D
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3D模型Elf Queen, Ji young Hong : Happy new year :)
Original concept art
https://www.artstation.com/artwork/nQPKz1
98Kara Real-time character, Mod Ratchata : *** Thanks to all the love from the community about the unfortunate naming **
This is my personal project on realtime character, I named her Kara
Please support her on Foundation.
https://foundation.app/@ModRatc
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CG-电影/CG角色案例THE SHANNARA CHRONICLES -
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建模方法Uncharted 4 Characters' Hair, Yibing Jiang : Here some closeup details of the hair on main characters. Using 4k high-res capture.
Here are some features we used to create the volumetric look of the hair, realtime in-game:
1. Using baked shadow map and wr
MP角色素材Elf Ranger, Liu Yang : My first CG work is based on the author's overview of Conor Burke (see the last picture), and I optimized the details on it. Welcome everyone reviews。
https://www.artstation.com/artwork/m4K98