次时代 max 道具 ~CLIFF : Assasin's Creed : Odyssey, Tangi Bodio : Parts of things I did on Assassin's Creed : Odyssey
Modeling and texturing of tones of rocks, cliffs, pebbles, boulders ...
The main challenge was to sculpt with the strong climb constraints, even when rock
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5-场景-山石/砖瓦UE4 Spire Project - Primary Rock Asset, Jamie Callow : One of the many rocks sculpted to create the foundation for most of the environments for the project. Sculpted in Zbrush with the idea of versatility in mind. Created the overall environments as well,
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5-场景-山石/砖瓦
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zbrush_山石
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zbrush_山石
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参考_stoneArtStation : ArtStation is the leading showcase platform for games, film, media & entertainment artists.
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战神 GOD OF WARGod of War - Peaks Pass Rocks, Raul Aparicio : This is the majority of rock assets made for the inside of the mountain. The initial brainstorming and blockout models were made by Paul Coda. We played around in the viewport and tailored the rocks with spec
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Z 质感细节 科幻 飞船 机械
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场景_石头&植物&贴图Kevin Whitmeyer : Senior World Artist at Bungie
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一堆图ArtStation : ArtStation is the leading showcase platform for games, film, media & entertainment artists.
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S-石/石怪/符石Rune StoneBroken Rocks
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B 山石表现Mass Effect : Andromeda - Multiplayer Maps and props