场景 偏设计Shardbound - Environment Look Dev, Simon Kopp : Johannes Figlhuber and I had the opportunity to work on Spiritwalk Games' Shardbound late 2015 into mid 2016. We were hired as Airborn Studios to help develop the look and feel of the playable areas within t
场景Warlords - Battlefields, Christopher Giese-Kettelacke : From scratch I created this modular level system for the mobile game Warlords. I was also responsible for all visual aspects and created dozens of different tiles in different themes.