【风格化】游戏场景参考Unity Water Shader, Evgeniya Yaremko : My first experience in creating shaders. Learning Unity Shader Graph Editor was very interesting experience!
This shader coming soon on Asset Store, with the update of "Resort Town" package.
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地图规划废墟 练习
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沙盘,规划沙漠场景规划
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古惑狼Modeling, texturing, world building, prelighting, front platforms and some assets done by Winston Chen
A WastelandPunk 工业Gears Tactics: UIR Buildings & Parcels
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地形规划战火与永恒
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画面(24)(1)
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场景地形规划一个沙漠小镇
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单体建筑-机械 现代battle-alert-2-1
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设定_场景(Q版)art, MI LU
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游戏设定-战争机器5joakim-englander-uir-missile-silo
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3D EnvironmentWoT: Desert, Karyna Trychyk : This map was part of the pack of HD maps for World of Tanks released for open test. Everything was reworked by the united efforts of the whole art department together with outsource partners. My contribution was developing th
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场景-单体设计오래 된 공장, sehee park : 오래 된 공장 by sehee park on ArtStation.
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机械 地图飞行器设计, Mike Huan : 飞行器设计 by Mike Huan on ArtStation.