APEX英雄Apex Legends: King's Canyon: Thunderdome, Jake Virginia : This thunderdome architectural style was supposed to have a rusted metal gladiator look to it, with crudely built cages and structures, filled with traps, and dead ends. In the thunderdome section
APEX legendsApex Legends - Olympus - Hydroponics Zone Organic, Paul Tran : During production for Olympus, I was responsible for creating the Organic portion of the Hydroponics area - while this was another portion of my style that was accounted for. It helped contras
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{游戏参考}apexApex Legends S3 | World's Edge - Refinery Platform, Leah Augustine : I had the opportunity to help out on the tail end of the development of World's Edge. I was responsible for the platform structure and set dressing of this area. I modeled the platform s
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APEX legendsKing's Canyon Slum buildings, Austin Arnett : these were some buildings created from a modular set of models. I was responsible for creating the modular sets and making all the buildings of the slum style.
APEX英雄Apex Legends - King's Canyon (Buildings), Kristen C. (Wong) Altamirano : In our Multiplayer map King's Canyon, there were lots of industrial-style buildings throughout the level to go into and loot. The shells of the structures were modeled in 3D by me,