游戏截图资源Skyforge - Z3 Island, Jacek Babinski : Role: Lighting Technical Art Director
Task:
- Visual Development
- Light Concept
- VFX, Light
- Environment Art
- Visual Design
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背景-图片梦幻背景与弧夜间
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场景地图网易《格罗亚传奇》官方网站-网易大型史诗魔幻MMO手游!9月27日iOS创世公测!
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B-背景底图(盘)《格罗亚传奇》官网--5月31日荣耀内测
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3D[UE4] Dark Souls III: Farron Keep Perimeter , Benjamin Roach : This project is my recreation of Dark Souls 3 in Unreal Engine 4. I picked an area that interested me and I modeled, textured, and did all the lighting in the level.
While playing this game I
毁灭战士DOOM Eternal - Arc Facility Tower, Colin Geller : Design Process and final design for the Arc Facility level's tower.
This was a fun process as we worked toward a final design. As the design evolved it came to embody more of the Argent Facility tower fe
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魔兽世界、WOW游戏截图青龙寺
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{3D系列}西方写实场景(模型,手办){3D系列}西方写实场景(模型,手办)
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【游戏元素】舞台易容术(透明素材)舞台素材/游戏场景/游戏平台/传奇场景/传奇舞台
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C场景概念Chan筱的照片 - 微相册
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GAME 背景 场景Fall of Gods : Work done for my personal project Fall of Gods, an illustrated book inspired by norse mythology.