场景NVIDIA - Holodeck Design Lab, Gavriil Klimov : NVIDIA Holodeck Design Lab. The design lab of the future.
The entire concept, design, and environment were created entirely from scratch in under 4 weeks. All the way to real-time. Super proud of my team that
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{插画系列}科技场景室内(插画){插画系列}科技场景室内(插画)
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星际公民 Star CitizenStar Citizen - Lorville Habitations, Alec Cornet : I worked on creating assets for the lorville habitation, I was given whiteboxes that I had to push to final art. The meshes I worked on consist of a kitchen module with a fridge, the front wall of the sho
场景设计Halo 5 Environment Work, James Munroe : Some of the environments I worked on for Halo 5. Much credit also goes to Andrew Severson and Ned Gasorntip for their work on the Meridian and Evacuation Outpost areas (modeling, texturing, and terrain work), Patric
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3DHalo 5 Guardians Warzone Fortress, Benjamin Nicholas : Halo 5 Guardians Warzone Fortress by Benjamin Nicholas on ArtStation.
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星际争霸2chaz-head-umojatestlab.jpg (1024×1082)
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场景Halo 5 Gateway Interior Cinematic Space, Alex Senechal : Area I designed for Halo 5: Guardians using all tiling textures. Its a cinematic space on the forerunner planet so less work was put into the extremities of the area as I only had 5 days. I made it