衣褶材质参考Steampunk Old man, Nacho Lapuente : Personal project, old man Steampunk style, softwares used: Marvelous, Zbrush, 3dsmax, Substance Painter, Photoshop, Marmoset, hope you like it!
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建模方法Project EXA, jang seonghwan : 2014 MMORPG Project EXA / Copyright BlueHole Studio
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道具Elf Commander boots_Real_Time, Safwen Laabidi : Finaly done with this i can make it better after i finish the full character i culpted everything in zbrush and textured it in substance painter rendered in unreal and maroset toolbag 3 the original concept
CG-高模ZB/3A套装Assassin's Creed Odyssey : Iconic Outfit, Mathieu Goulet : Shading was most of the work I did on ACOD, aside from Alexios' body, face and iconic outfit.
-Metal and Leather Shader:
-Fabric Shader:
-Skin Shader:
-Hair + Eye shader.
https://www.artstation.co
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服装Heroes Project - Hercules
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3D模型The Witcher III - Dettlaff, Marcin Blaszczak : One of the main NPC's I did for the Blood and Wine expansion pack.
In-game hair were made by Bill Daly.
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【游戏次时代】224337p3illt2l7pxb0ff0
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衣服褶皱
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布褶Samurai Bust High Poly, Nathan Martinez : I wanted to make something to practice some marvelous designer so what better to make than some samurai armor. Will probably add onto it and make game res.