参考-3D-次时代Character Shading for Nathan Drake: Uncharted 4, Yibing Jiang : Real-time rendered in game. This is not CGI or pre-render, which means all the shading features for skin, hair, eyes need to be written in code.
Using Disney Diffuse model, GGX Brdf model an
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模型效果《刺客信条:枭雄》主要角色建模原画-CG角色-微元素Element3ds - Powered by Discuz!
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3D角色Fantasy knight, Xu Yang
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奥丁英灵殿集
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三维模型_写实角色_游戏套装Wild West Challenge - Native American, Nikita Svechnikov : Realtime character made for Artstion Wild West Challenge
Concept by Nikita Volobuev https://www.artstation.com/nikitanv
VIP thread https://www.artstation.com/contests/wild-west/challenges/43/submi
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角色Assassin's Creed Syndicate - Jacob Outfit 07, Mathieu Goulet : Jacob Outfit I did on Assassin's Creed Syndicate. Face, Glove and Cane by other teamates.
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高精度CG模型Fanart Malthael, AOI CHO : I made two versions of Malthael from Diablo, angel and demon ver.
高模.手办翼次方CG : YCFCG focus on art outsourcing, high-quality CG training, and 3D character printing.
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3D角色Wandering Knight (Real-Time), Frédéric Arsenault : Hey guys, here's my first attempt at a full real-time game character. Learned a hell of a lot from this project and hoping to learn much more down the road after doing a few more of these. Although I stil
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建模方法Gears of war ultimate : Myrrah, Heber Alvarado : Queen Myrrah: I worked on textures and materials for the entire body and head and also sculpted her head in Zbrush, created blendshapes for animation to use.
*final texture polish by Ben Davis