游戏地图Tiles Global Map. Stormfall. Rise of Balur. , Olga Skrynnik : Hi all! These global map tiles were designed in 2015 for Plarium's mobile game "Stormfall. Rise of Balur". Terrains were made in World Machine and ZBrush, textured in Photoshop and re
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场景-Humankind
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游戏地图Tiles Global Map. Stormfall. Rise of Balur. , Olga Skrynnik : Hi all! These global map tiles were designed in 2015 for Plarium's mobile game "Stormfall. Rise of Balur". Terrains were made in World Machine and ZBrush, textured in Photoshop and re
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户外-图片3d 模型橡树林
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地图/地编规划参考森林
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场景-SLG地图
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场景-规划Vikingard-3
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3D EnvironmentAnno 1800 - Campaign, Björn Frechenhäuser : A city-building game, developed by Ubisoft Blue Byte. Released on 16 April 2019.
Together with art direction I developed the visual style of our biomes and ensured that the team reached our quality goals.
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