功用设定-2Overwatch - Busan - MechBase, Simon Fuchs : https://www.facebook.com/hardsurface3d/
This is some environment work I did on the Busan map for Blizzard Entertainment's Overwatch. I was responsible for taking the Capture Point area of the Mech Base from the
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游戏 星际公民Star Citizen - Cargo Deck Concept, Chris Doretz : Had the great opportunity to work on Star Citizens Cargo Decks you can find on spacestations.
Those cargo decks have been released with Star Citizen Alpha 3.11 and I've been working on them with Danny Chan
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场景设计Halo 5 Environment Work, James Munroe : Some of the environments I worked on for Halo 5. Much credit also goes to Andrew Severson and Ned Gasorntip for their work on the Meridian and Evacuation Outpost areas (modeling, texturing, and terrain work), Patric
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守望先锋 场景Overwatch - Black Forest, Simon Fuchs : This is some environment work I did on the Black Forest map for Blizzard Entertainment's Overwatch. I was responsible for creating the map from the block out stage to the final product. Other then the props and vege
A.现代科幻场景Star Citizen: Hightech transit , Boy Sichterman : It was my responsibility to create the hightech variant of the transit station, and the transit network.
I had a lot of creative freedom on this particular area, so really enjoyed this one!
Art direction
游戏 星际公民Star Citizen: New Babbage - Plaza, Jussi Keteli : My environment art contribution to New Babbage was modelling the Plaza, the central hub for merchandise and commerce in the city. The Plaza was designed and built around the idea of a business park, so a l
守望先锋 场景Overwatch - Black Forest, Simon Fuchs : This is some environment work I did on the Black Forest map for Blizzard Entertainment's Overwatch. I was responsible for creating the map from the block out stage to the final product. Other then the props and vege