场景气氛+物件拆分Honor of Kings, Andrew Averkin : Hey guys! I had another great honor and exciting opportunity to take part in this cool fantasy stylized cinematic from Blur! My task was in creation of the main fighting arena and the giant tower at the beginning of the ci
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游戏模型贴图参考Matthew Via : I have 8 years of experience as an Environment Artist. In that time I have had the opportunity to be a part of 3 amazing teams and worked on 6 titles.
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{游戏系列}美国God of War:战神(UI,角色,场景){游戏系列}美国God of War:战神(UI,角色,场景)
3DGod of War - Midgard Forest, Stéphane Gaudette : On the God of War production, I held the role of Sr Staff Environment Artist. I was the point person for the environments on several part of the game. This meant making sure the visual quality was sustained
建筑散件Mountain Shrine, Richard Court : This was a scene heavily inspired by the amazing environments in God Of War. All assets created in Blender, sculpted in Zbrush, Textured in substance painter and rendered in Unreal.
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游戏_石头+水晶Darksiders Genesis Fan Art
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临时参考
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模型UE5 - Valley of the Ancient-5
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战神God of War 4 - Sculpts - Hidden Chamber of Odin
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三维模型_场景Bell Tower // Riot Fan-Art, Lydia Zanotti : Based on a concept by Peet Cooper for Riot Games.