科幻组Escape Assets, Nikolay Georgiev : Doing asset concepts for Escape was another chunk of work that I enjoyed a lot - many cool and interesting props, some giant machinery, as well as an array of door designs, that I can't take full credit for, since the bas
素材科幻未来Mavericks PG - Capital Assets, Connor Sheehan : Unfortunately, As of yesterday Automaton Games enters administration and development on Mavericks has ceased. So with that I thought I'd throw up some concepts I've had the pleasure to create over the years
【游戏设定】PREY 掠食PREY - Electrical Props, Dmitry Sorokin : Artwork for Prey game by Arkane Studios.
Some more props.
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科技机械Lawbreakers - VERTIGO, Kirill Barybin : http://lawbreakers.nexon.net/en/buynow
Working on Lawbreakers I was responsible for concepting several locations of the maps Vertigo, Mammoth and Redfalls.
Huge thanks to Tramell and Josh who provided me with highl
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场景-APEX(科幻)Kristen C. (Wong) Altamirano : I am an environment artist that likes working with awesome, fun, and talented people! Currently I'm over at Respawn Entertainment on "Apex Legends."
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APEX legendsApex Legends - Arenas - Overflow, Paul Tran : During production for Arenas, Overflow was the final map that was handed off for Environment Art. I was tasked with figuring out what the Smokestack would look like, giving it a unique identity, and working on
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机械Apex Legends - King's Canyon - Crypto Town Takeover, Eugene Kim : Work done on Crypto's town takeover during the "Lost Treasures" collection event for Apex Legends. I was responsible for the exterior and interior of Crypto's Map Room as well as
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A机械 科幻 近未来VenTech Factory, Callum Dainty : For one of my university projects I tasked myself with designing a utilitarian sci-fi factory. I wanted to flesh it out in multiple aspects, from the overall look to staff working there and stuff in between. I also added f
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机甲MechWarrior 5 Mercenaries: Destructible Building, Viona Halim : Here's a sample of a destructible building asset I made for MW5: Mercenaries. I created all versions of the model: clean, semi-damaged, to full-blown damaged exposing the inner core. The asse
赛博powerplant , Joseph Noël : Interior of the powerplant reactor
Art Direction: Lucjan Więcek
Blockout : Kacper Niepokólczycki
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科幻城市建筑群Apex Legends - World's Edge (Skyhook Elevator), Kristen C. (Wong) Altamirano : In Season 3 we released a new Multiplayer map called 'World's Edge.' I got to build this giant landmark known as the Skyhook elevator which was a cool task. I modeled everyth