{游戏系列}美国 瑞奇与叮当Ratchet and Clank: Rift Apart - Nefarious City, Ryan Verne : I was the main level artist on Nefarious City. I was responsible for taking the level from initial block out, to final. The rest of the team also contributed to some asset creation as well as
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科幻类内景1863_504651232
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科幻-室内场景CITIZEN VR Series: CR4B, Min Guen : Another weekly sketch for my CITIZEN VR Series
The main mech was designed and modeled in VR with Gravity Sketch. The warehouse was modeled and rendered in Blender. Finishing in Photoshop.
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= =Asteroid mining(空间站\小行星矿)
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城市-图片繁星满天的夜晚,在外星城市-科幻场景第 5 部分
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场景-科幻场景2The Mandalorian ( 2023 ) Key Art Concept for Quarren Captain and Mon Calamari Prince
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{插画系列}科技场景室内(插画){插画系列}科技场景室内(插画)
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机械Troop deployment , Ayi Sanchez : Worked on this with Karin Hagström, she took care of the lower part while i did the top area.
Lighting by Tony Garza
Special thanks to:
-Dozer team wink (Myles Lambert, Karin Hagström, Fredrik Stertman & Oskar Edlu
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3D-場景Destiny: Bunker RAS-2, Dorje Bellbrook : This image was built upon a design foundation created by Jesse van Dijk. I extrapolated and developed the environmental palette based on his work. I also kitbashed with assets created by Bungie environment artist