{游戏系列}美国Epic Games 堡垒之夜Fortnite Neo tilted, Martin Holmberg : I was tasked with making the futuristic version of tilted towers in Fortnite. This was a huge undertaking and the main obstacles were time and performance. I did the exterior textures and modular sets as well as a ma
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场景 - 守望先锋Overwatch - Havana, Gaëtan Montaudouin : I had the opportunity to support the folks at Blizzard with some vehicles (2 cars, a truck, the Payload and the limo, SUV and Tracer's motorbike for the cinematic) and some buildings like the gas station, the ticke
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{游戏系列}美国Epic Games 堡垒之夜Fortnite Neo tilted, Martin Holmberg : I was tasked with making the futuristic version of tilted towers in Fortnite. This was a huge undertaking and the main obstacles were time and performance. I did the exterior textures and modular sets as well as a ma
游戏截图资源Manila - UE4 Sunset lighting , Peter Tran : This is a collab work between me and my good friend Joshua!
https://www.artstation.com/shuallorente
You can try a free demo and get his original UE4 project files here: https://shuallorente.com/store
He made th
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快速综合收集石油液化加油一体站, RD WZ : 石油液化加油一体站 by RD WZ on ArtStation.
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{游戏系列}美国 瑞奇与叮当Rachet & Clank: Rift Apart - Green Room, Nicholas Schumaker : An unused concept for the beginning of Ratchet and Clank: Rift Apart. The initial Idea was Ratchet and Clank started off in a green room getting pampered, it was pretty hilarious but unfort
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机械科幻,现代未来BulletVille - Industrial Lighting, Peter Tran : I was responsible for the lighting, overall mood, material tweak and a small portion of asset dressing. The environment was made by
https://www.artstation.com/shuallorente
Joshua did an amazing job of maki
【游戏】overwatchDefense Corp. HQ, Joshua Llorente : Stylized environment map I created for DefenseCorp - Earth, an upcoming game by Clocked Gaming. To know more about them, check out their twitter page.
https://twitter.com/DefCorp_Earth