科幻机械DOOM- Hard Surface work, Chris Peacock : Some of my Hardsurface Assets created for DOOM 2016. The Door asset ended up being unused due to changes to the area it appeared in and the Crate asset was a test model that was also unused. The Syphon Grenade's
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【科幻】建筑-单体krzysztof-luzny-spacepod2
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科幻单体创意齿轮CGD往期学员作品展示, Leo Li : 创意齿轮CGD往期学员作品展示
Creative Gear Design Graduates Show
工业机械概念设计课程,往期学员作品。
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W-未来科技Lone Echo - Hard surface props, Dariusz Drobnica : Some of the props I did for Lone Echo (2017). I was responsible for mockuping, creating high poly models, low poly in-game models, UV mapping and baking maps. Based on concepts provided by Ready at Dawn S
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武器装备铠甲机械PROPS, Alexey Trishkin : Some props I did for an indie game
Instagram: https://www.instagram.com/alexey_trishkin/
Facebook: https://www.facebook.com/profile.php?id=100001019824880
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FPS装备Sci-Fi Grenade, Mark Nicolino : A fun little explosive prop for the game I'm working on.
https://d-parc.com/
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外设In-game asset for Call of Duty: Infinite Warfare., TRACE studio : Commissioned by Infinity Ward to produce in-game assets for Call of Duty: Infinite Warfare. <br/>All high, low, bakes and textures were created by TRACEstudio team.
机械Hard Surface KitBash Vol 2, Oleg Ushenok : Hey guys! Eugene Apekin and me are glad to introduce our cooperative project. This kitbash was made to let you spend less time for modeling and more for your ready ideas. All the details were unwrapped. The robot