场景-APEX(科幻)Jake Virginia : Principal Environment artist at Respawn Entertainment. Working for the Apex Legends team. I have also helped ship Titanfall, and Titanfall 2.
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科幻机械元素Halo 5 Lighting: Battle of Noctus, Kevin Dalziel : I was responsible for lighting, light cones, lens flares, light fixture placement (some modeling), cubemaps, color grading, fog, and camera exposure.
Environment Lead: Tim Diaz
Environment Art: Chris Edw
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赛博 上行战场
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场景-守望先锋Overwatch 2 Rio de Janeiro Blizzcon Reveal, Thiago Klafke : Some screenshots that feature prominently some of the architecture work that I collaborated to the Rio de Janeiro map for Overwatch 2! Being from Brazil, it was an honor to work on this map and i
场景Background building design, I used these sketches to eventually populate a lot of the background city matte paintings and some buildings were selected as lower level high res buildings.
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q版场景 组件Jordan Grimmer : UK based concept artist working in the video game industry.
https://www.youtube.com/jordangrimmer
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建筑设计Old School Gallery – Thiago Klafke
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Agents of MayhemResponsible for design, world building. Part of this space was reworked (not shown here) and was changed by another
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气氛图ASTROKINGS_RESIDENCE BUILDING CONCEPT, ILLUSTRATION, Hotsix Kim : COPYRIGHT AN GAMES ALL RIGHTS RESERVED
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机械科幻,现代未来Starcraft Fan Scene, Thiago Klafke : Always loved Starcraft's environment tilesets so I did this small scene to emulate that style in UDK. This scene takes place in a skyscraper rooftop and makes extensive use of modular pieces and trim sheets.
99% of th
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场景未来建筑}M6@LB())6PLJIPH5Q[HJWH
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场景-APEX(科幻)Apex Legends: Eclipse - Broken Moon
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{游戏系列}美国 ApexApex Legends: Eclipse - Broken Moon
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游戏场景气氛Hammond Labs Olympus Apex
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场景Shark, Dan Valvo : Model made for Overwatch map Blizzard World