{游戏系列}美国 The Last of Us(最后生还者)..The Last of Us: Part 2 - Cemetary, Jad Saber : Explorations for Santa Barbara cemetary, those were pretty fun to work on. I've included the 3D base for these two, didn't know much 3D at the time (these were done about 4 years ago). Interesting to see how
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{游戏系列}美国 The Last of Us(最后生还者)..The Last of Us: Part 2 Flooded City
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D大场景 环境learning
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场景素材(东方建筑)练习09
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科幻城市建筑群The Last of Us: Part 2 Abby Keyframes, florent lebrun : Some keyframes from Abby's story, loved doing that kind of more cinematic/story images oriented
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CG场景Parkveien #3, Tamas Medve : I have finished the 3rd piece of my container city personal project. This time I completely demolished my street :)
Comments are very welcome.
Best,
Tamas
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= =艾格斯破败
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W-练习—无UIBehance :: 为您呈现
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A概念场景 、气氛WW2 City
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场景-现代-科技Flooded City - Arcade, Robby Johnson : Flooded City - Arcade by Robby Johnson on ArtStation.
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{游戏系列}美国 The Last of Us(最后生还者)..The Last of Us Part 2 - Forward Base Trainyard , Isaac Yeram Kim : Early concept for Forward base Abby Trainyard combat. Lighting used to be more later in the afternoon
https://www.instagram.com/p/CCbKJNKDyHQ/?utm_source=ig_web_copy_link
概念设计(场景)Cyberpunk-Camaro, Jad Saber : Cyberpunk-Camaro by Jad Saber on ArtStation.
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{游戏系列}美国 The Last of Us(最后生还者)..The Last of Us: Part 2 - Grocery Check Out Early Concept, SiewHong Lum : One of the first few concept arts I did at the beginning of the production, our team was tasked to visualize the whole grocery store. The overall idea is to have part of the grocery