风格化Adam, BoLun Yuan : For this piece, I deepened my understanding of character silhouette, anatomy, and lines of the human body. Special thanks to Riot Games Art Lead, Vincent Menier, as well as to the concept artist of this piece, Hicham Habchi!
Art Lead: V
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{AI系列}3D现代,科技角色(卡通,写实){AI系列}3D现代,科技角色(卡通,写实)
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3D模型Face Studies 2
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CG-模型Bigfoot Junior, Jérôme Ponzevera : Here is a part of my work on Bigfoot junior.
Modeling Characters / Props /Environments
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人物-图片可爱的卡通海盗
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风格化Head test, Jing Zhang : A workflow test.
Model in zbrush,
render in Blender2.8- eevee (without uv)
Paint in photoshop
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次时代DUT—Elizabeth, Yuheng Jiang : This is the role in the project I participated in.
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欧美Q版BH6 and Feast
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五官pierson-pang-111111
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人物-图片带着财宝的女海盗女船长
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头像product image 4
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zb高模类DrawCrowd
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AIproduct image 15
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模模模模模模模型Stylized Head Sculpt
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ZB_偏Q角色头部The Governor Fan Art , Guillaume Mahieu : Quick Sculpt done in Zbrush of a DOPE concept from Chao Teng Zhao. (https://www.artstation.com/artwork/rRRdDE)
I rendered this guy in Keyshot to avoid Retopo and all the rest, and compose it in Photoshop.
Thanks
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AIproduct image 17
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风格Dracula, Robert Guillen : Hi all, after a long time without publishing anything , I'm back with this character based on the concept of Joshua Black, I took certain freedoms to adapt it to 3D. The main objective to make this character was to increase my k