ParagonParagon - Monolith, Ignacio Guajardo Unanue : Was responsible for the modeling (and the LP/HP process). Fellow environment teammates include: Scott Homer, Kevin Johnstone, James Kincaid, Josh Marlow and Mark Van Haitsma and our materials guy: Anton Migulk
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小物件点击查看源网页
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A 奇幻 Props集
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单体建筑-Q版建筑
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【画师】PeiGong-成图07
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插画Elesius by as07
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A站采集祖树祭坛 the Altar of Ancestral Tree
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B-暴雪-World of WarcraftThis was a fun concept to explore material, along with motifs and symbols. We want this place to feel real to players, so I approached this as real history, exploring symbols and telling stories through the design and motifs.
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{3D系列}西方写实场景(模型,手办){3D系列}西方写实场景(模型,手办)
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物件-片区-单体ICARUS M Intro Zone Concept, Jongmin Ahn : ICARUS M Intro Zone Concept by Jongmin Ahn on ArtStation.
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K-科幻场景Zevestha city, Leon Tukker : Shaped like a star for defensive and of course pleasing to the eye purposes! Painting made in between work using the new xencelabs tablet.
Buildings made with Gravity sketch in VR! Concept based on star forts that can be fou