游戏 星际公民Star Citizen: New Babbage - Plaza, Jussi Keteli : My environment art contribution to New Babbage was modelling the Plaza, the central hub for merchandise and commerce in the city. The Plaza was designed and built around the idea of a business park, so a l
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星际公民 Star Citizenupper floors
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游戏 星际公民Star Citizen - High Tech Surface Entrance, Luan Vetoreti : The farthest world in the Stanton System, this perpetually cold and icy planet has become the corporate headquarters to microTech, whom built their HQ inside New Babbage, a luxurious domed city wi
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星际公民 Star CitizenStar Citizen Lighting - Microtech Exterior , Carmen Schneidereit : I was responsible for lighting the Microtech groundbase exterior and landing pad for the CitizenCon 2019 Gameplay demo.
Thanks to all the artists and departments that were involved in the
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空间-图片未来的空间站内部俯瞰着一个中心中庭的行星。3d 渲染
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{游戏参考}星际公民New Babbage - The Commons
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场景-APEX(科幻)Apex Legends |Season 12 Lighting| Defiance| Drop Off Arena
星际公民 Star CitizenProgression of the business unit from conception to final. My process switches a lot between 3D and 2D in the early stages of working on something.
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星际公民 Star Citizendraw over 2
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【场景】工业Splitgate: Arena Warfare | Club Silo, Alex Williams : Splitgate: Arena Warfare | Club Silo Environment
www.1047games.com
Credit:
Producer: Ian Proulx
Art Director: Danny Floyd
Concept Art: Izaak Moody, Sergiu Ikarus
Environment Artists: Santiago Rosa
科幻场景Star Citizen: Aeroview Hangars, Jussi Keteli : My work as the art owner of the Aeroview Hangars included whiteboxing, some level design, optimisations, technical setup, a colour and brand identity pass, some level art and prototyping various animations an