场景·概念设定----科幻Operation Bio Soldier Factory Sabotage
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硬科幻,场景概念设定Steve Wang : Concept Artist
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废土末世
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三叠色(徐慕阳)学员作品(概念)学生作品
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战争机器5 gears5GEARS 5 - Training Grounds, Nick Slaney : Some of my lighting work I did for the multiplayer verses map Training Grounds in Gears 5. I was responsible for all the Lighting, reflections and post processing effects on the map.
I had the pleasure of working
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2场景-建筑类场景学生作业, 三叠色 Size : 学生作业
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战争机器5 gears5Gears 5 -Bootcamp, Greg Danton : Art Direction: Aryan Hanbeck and Jamie Mcnulty.
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场景-守望先锋Overwatch - Havana - Streets, Simon Fuchs : This is some environment work I did on the Havana map for Blizzard Entertainment's Overwatch. I was responsible for the first area of the map that takes place in the city streets as well as the last area which t
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{国人} Liang Mark{国人} Liang Mark
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{游戏系列}美国 瑞奇与叮当Ratchet & Clank: Rift Apart, Gabe Zumberge : I created the levels Molonoth and Blizar Prime for Ratchet & Clank: Rift Apart.
Special thanks for modelling support Molonoth:
Ryan Verne
Special thanks for modelling support Blizar Prime:
Matt Gracz
OverwatchBrigitte character concept art, Ben Zhang : Brigitte character concept art
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sfMecca Then and Now, 126 Years of Growth : A series of photographs on Mecca and its surrounding area taken sometime around 1887 by the photographer Al Sayyid Abd al Ghaffar, compared with images from similar locations taken in 2015.
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横版场景objects design, Dawn Pu : objects design by Dawn Pu on ArtStation.