模型Skeleton Warrior, Zijian Cong : This is the practice of learning Blender and Substation Designer last year. Skip the high mode and topology low mode stage, directly use blender to make the basic model, then use designer to make the detail decal, and then
下载
模型手办SMITE:圆桌会议|的第一骑士兰斯洛特电影
下载
Mortal ShellMortal Shell Art-Dump: Texturing, Vitaly Bulgarov : Some of the texturing work I've done on our indie game Mortal Shell using Substance Painter.
A bunch of models shown below were designed/highpoly modeled by either me or Dmitry Parkin or by both of us in