场景 偏设计Shardbound - Environment Look Dev, Simon Kopp : Johannes Figlhuber and I had the opportunity to work on Spiritwalk Games' Shardbound late 2015 into mid 2016. We were hired as Airborn Studios to help develop the look and feel of the playable areas within t
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游戏IGN力挺佳作《RIME》开头27分钟试玩演示视频公布 _www.3dmgame.com
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3D EnvironmentReadySet Heroes [Woodlands Environment Art], Sean Hadeler : I got the fantastic opportunity to work on ReadySet Heroes as an Environment Artist. I am responsible for blocking out dungeons, beautifying rooms with props, lighting environments, making modula
场景Entrance, Ocean · : Entrance by Ocean · on ArtStation.
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场景概念Triskele - Realtime Painterly Test., Nick Carver : An experiment in Unity to create a painterly style in real-time without hand-painting or baking lighting into the textures. I'm using a toon shader with custom ramp textures that attempts to simulate the
.3D Environment Artist 3D Level Artist_网易游戏_《荆棘王座》_野外荒漠, Geng Xie
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设定_场景(Q版)Hob Environment Work 2, Tim Swope : Screenshots of my work from Runic Games' Hob. I was responsible for a large percentage of the environment asset creation (modeling, texturing), as well as in-editor level propping and lighting for much of the game.
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