科幻DOOM: Hell Followed DLC 2, Luis Perez : Environment Concepts, lighting, and VFX done by other departments, as well as prop and textures created by varying artists.
科幻组Escape Assets, Nikolay Georgiev : Doing asset concepts for Escape was another chunk of work that I enjoyed a lot - many cool and interesting props, some giant machinery, as well as an array of door designs, that I can't take full credit for, since the bas
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A.现代科幻场景Star Citizen: Hightech transit , Boy Sichterman : It was my responsibility to create the hightech variant of the transit station, and the transit network.
I had a lot of creative freedom on this particular area, so really enjoyed this one!
Art direction
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设计元素-图片Sci Fi室内、实验室、机械
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科幻-室内场景
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灯光氛围Bumblebee movie concept art, Thomas Pringle : An early concept for the bumblebee movie. Megatron by James Clyne.
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星际公民 Star CitizenStar Citizen Lighting - Microtech Groundbase interior, Carmen Schneidereit : I am happy to share my work on the Microtech groundbase interior. The lighting was shown during the CitizenCon 2019 Gameplay demo. I was responsible for setting up the base light
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毁灭战士DOOMDOOM: Advanced Research Complex Environments , Cameron Kerby : Advanced Research Complex environments I modeled for Doom.
Service tunnel concept by Emerson Tung. Staging area concept by Colin Geller.
Textures, props, lighting, fx, and decals by other a