游戏_石头+水晶Stone Wall Texture 1 (Photogrammetry), Takkik C : One of my first test to create a tillable texture from Photoscan data. Used Zbrush to assemble and make it tillable then Substance Designer to adjust & Render.
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【风格化】道具建筑模型Wayfinder - Skylight - Modular Architecture and Prop Sets Part 1
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游戏_石头+水晶Oriental Temple
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场景-建筑Dying Light 2 Stay Human - Chimneys & Firewalls
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自己的截图1
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zb模型3D background, 경준 김 : zbruh unreal4 3dmax photoshop
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ZB雕刻/武器道具石头木头daniel-mcgowan-sculpt-danielmcgowan
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设计元素-图片石墙。石头砂岩的背景
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素材_SD材质Zbrush Tiles
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ZB雕刻/武器道具石头木头Wayfinder: Architecture Kits
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zb模型zbrush, eunhui ju
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材质Tilable Textures Sheet, Pierre-Dante Delboulle : Tilable textures for Game's Environment
All Sculpted from scratch on Zbrush