w武器God of War Misc., Arda Koyuncu : There was a lot of props, misc objects, material setups, systems all of the team had to contribute to besides the characters for God of War. Here are some I worked on I thought were worth sharing.
I modeled/textured and sh
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三维模型_道具_武器_冷兵器Shield, Daniel Ciorba : Concept by Artyom Vlaskin.
2900 tris
2k map
Sculpted in Zbrush
Retopo done in Maya
Bakes + texture done in Substance painter
Thanks to my friend Vick Gaza for all the help and feedback.
https://www.artstation.com/artist/vickgaza
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游戏模型贴图参考Metal Hatchet (survival ed)
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{3D系列}西方写实场景(模型,手办){3D系列}西方写实场景(模型,手办)
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建模方法Tomb Kings Shields - TW: Warhammer 2, Vick Gaza : A bunch of shields I made for Tomb Kings DLC.
Special thanks for my lead and my amazing team mates (internal and external contractors alike) for the feedback and inspiration that resulted in this charact
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场景道具-学员作品古月次世代第五期—道具高模出图④
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{游戏系列}美国God of War:战神(UI,角色,场景){游戏系列}美国God of War:战神(UI,角色,场景)
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战神 GOD OF WARWeapons, Yefim Kligerman : Did a bunch of weapons for the game, here's a sampling. Big thanks to Dela Longfish and Jose Cabrera for their help on these.
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战神5-设定集alvaro-zabala-siegetex
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三维模型_道具_武器_冷兵器Shield, Kyle Bromley : Inspiration taken from an Artyom Vlaskin Concept - I used this project to learn substance painter and to give sketchfab a try.
Modeled in Maya
Sculpted in ZBrush
Textured, baked, and rendered inside Substance Painter.
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花纹素材
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God of WarWeapons, Yefim Kligerman : Did a bunch of weapons for the game, here's a sampling. Big thanks to Dela Longfish and Jose Cabrera for their help on these.
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次时代场景 道具 贴图Metal Drum, Karan Kumar : This is an Ingame lowpoly model of a Metal Drum modeled in Maya. Have used zbrush for the sculpt. I have tried for PBR texturing method for this asset. Used unreal for the snapshot
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{游戏系列}美国God of War:战神(UI,角色,场景){游戏系列}美国God of War:战神(UI,角色,场景)
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{游戏系列}美国God of War:战神(UI,角色,场景){游戏系列}美国God of War:战神(UI,角色,场景)