场景Engine Room, Mu Yu jiang : just a simple idear of some kind of old industrial sci-fi engine room, not quite there but i think it's better to put an end to this and start a new one.
process included, hope you like it
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科技室内rob-holehouse-18.jpg (1920×1080)
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场景原画Ship_Bridge_Steve_Burg_2012.jpg (1600×900)
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泰坦陨落/TITAN FALL 1+2Titanfall 2 - Ship to Ship, Kristen C. (Wong) Altamirano : On this Single Player level I worked with several artists and our designer to create certain assets, so it was a huge team effort. I did some modeling and world building, but all of the textures,
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空间-图片未来的空间站内部俯瞰着一个中心中庭的行星。3d 渲染
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場景240114_factory_com.jpg (4756×2619)
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{插画系列}科技场景室内(插画){插画系列}科技场景室内(插画)
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{插画系列}科技场景室内(插画){插画系列}科技场景室内(插画)
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场景概念-未来/科技-室内DOOM - Unto The Evil (MP DLC1), Robert Hodri : Cataclysm level for the DOOM MP DLC1 pack. I did all the modeling, texturing and composition. Artists I worked with on this level: Craig Bernardo (Level Designer), Tony Garza (Lighting Artist), Daniel Scanio
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设计元素-图片Sci Fi室内、实验室、机械
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科幻类内景spaceship_bridge
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星际公民星際公民 - 貨艙概念
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星际公民 Star CitizenHangar Medical Drop-off
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{插画系列}科技场景室内(插画){插画系列}科技场景室内(插画)
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其他-图片宇宙飞船的内部场景
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场景概念-未来/科技-室内Halo Infinite: Aquarius Concepts
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3D EnvironmentSci-fi realtime environment project, Derrick Song : Having fun with my current scifi project, i start from 2d concept and used one of my environment painting i did few years back, model and texture all the props and render it in UnrealEngine. It took me a