建筑散件This is the Heaven starting platform.
The original version of this was done by Marc Brunet. I remade this, but very heavily based it on his original design. I did all the modeling and texturing.
下载
场景Breakaway - Environment - Shrine of Auros, Simon Loche : Breakaway - Environment - Shrine of Auros
Thank you to my amazing Environment Art Team under the brilliant lead of Andrew Harrington, we finally managed to upgrade the visuals of our first map in
下载
A 奇幻 PropsYolo : Good at game and movie character or scene design
下载
物件5北斋North的照片 - 微相册
下载
3D-图片幻想魔法黑暗邪恶塔,3D插图,3D渲染
下载
场景原画设计League of Legends, Summoners Rift update Architecture concept art, Trent Kaniuga : This is a stack of architectural explorations done for the rework of Summoners rift for Riot Games. I served as a Sr Concept artist on the project and provided several hun
下载
{游戏系列}美国 魔兽世界(UI,角色,场景){游戏系列}美国 魔兽世界(UI,角色,场景)
下载
神界原罪2概念原画设定集huaban.com-kwpqaoascy (974)
下载
A 奇幻 Props League of Legends: Wild Rift 防御塔设计
下载
插畫-場景物件
下载
Jimmy LoCity of Boralus Visual Development, Jimmy Lo : These are concepts for Proudmoore Keep and City of Boralus in Kul Tiras. Often times what makes World of Warcraft so immersive is that even though it's a fantasy world, a lot of core elements are grounded to
C-设定—场景设定Philip karlov : concept artist @ Airship Syndicate
下载
龙之谷1.2.jpg
下载
B-暴雪-World of WarcraftThis was a fun concept to explore material, along with motifs and symbols. We want this place to feel real to players, so I approached this as real history, exploring symbols and telling stories through the design and motifs.