{游戏系列}美国 瑞奇与叮当Ratchet & Clank: Rift Apart, Gabe Zumberge : I created the levels Molonoth and Blizar Prime for Ratchet & Clank: Rift Apart.
Special thanks for modelling support Molonoth:
Ryan Verne
Special thanks for modelling support Blizar Prime:
Matt Gracz
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科幻场景Star Citizen: Aeroview Hangars, Jussi Keteli : My work as the art owner of the Aeroview Hangars included whiteboxing, some level design, optimisations, technical setup, a colour and brand identity pass, some level art and prototyping various animations an
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Z-载具/VehicleInfinite fleet / Alveare
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科幻概念氛围机甲
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动物CG艺术精选的照片 - 微相册
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科幻-室内场景Hedron/Polaris encounter, Leonardo Calamati : I had the pleasure to concept and develop CONTROL visual style for the last 2 years with Stuart McDonald (world director) and Janne Pulkkinen (art director).
Hundreds of concepts have been made, I will post j
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命运/DestinyDestiny 2: Festering Core Strike (2019), Mike Poe : A bit behind on getting this uploaded but I was responsible for lighting the Festering Core Strike on IO that launched along-side Shadowkeep in early October.
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硬科幻,场景概念设定The Arrival, Nicolas Ferrand : The Arrival by Nicolas Ferrand on ArtStation.
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{插画系列}科技场景室内(插画){插画系列}科技场景室内(插画)
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场景气氛Warmup20, Quentin Pointillart : Here's a new warmup done during this week. I spend 30mn per day before my working time to experiment and have fun!
Hope you guys like it!!