A.现代科幻场景Star Citizen: Hightech transit , Boy Sichterman : It was my responsibility to create the hightech variant of the transit station, and the transit network.
I had a lot of creative freedom on this particular area, so really enjoyed this one!
Art direction
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其他-图片宇宙飞船的内部场景
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毁灭战士DOOMDOOM: Advanced Research Complex Environments , Cameron Kerby : Advanced Research Complex environments I modeled for Doom.
Service tunnel concept by Emerson Tung. Staging area concept by Colin Geller.
Textures, props, lighting, fx, and decals by other a
星际公民 Star CitizenStar Citizen Lighting - Microtech Groundbase interior, Carmen Schneidereit : I am happy to share my work on the Microtech groundbase interior. The lighting was shown during the CitizenCon 2019 Gameplay demo. I was responsible for setting up the base light
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守望设定ArtStation : ArtStation is the leading showcase platform for games, film, media & entertainment artists.
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设计元素-图片Sci Fi室内、实验室、机械
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设定_场景(Q版)Doom: Outbreak Command Center, Ean Vasquez : A section of the environment for the DLC Map Outbreak. I was responsible for modeling the environment and using existing assets and kit pieces, generated by me and other artist.
Nick Slay
https://www.artstatio
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泰坦陨落/TITAN FALL 1+2Titanfall 2 - Ship to Ship, Kristen C. (Wong) Altamirano : On this Single Player level I worked with several artists and our designer to create certain assets, so it was a huge team effort. I did some modeling and world building, but all of the textures,