A - 游戏 - 场景原画DOOM - Foundry, Tony Garza : Responsible for Lighting in DOOM's Foundry map. Skybox by Ryan Watkins. Environment By id Environment Team. VFX by id FX department.
现代/古欧/室内场景Gears of War 4 - Rustlung, Matthew Macer : At Splash Damage, I was given the opportunity to work on Gears of War 4, which was an incredible experience. The environment team worked alongside The Coalition to produce the multiplayer component of the game, a
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合成Concept Art - Detroit: Become Human : Here is a collection of concepts I've created back in 2014 on Detroit: Become Human at Quantic Dream in Paris. I was honored to meet a lot of amazing artists and learn a great deal about the craft! I am attaching a fe
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背景-仙侠背景
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游戏-科幻 GEARS 5 概念设计
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场景我的首页 微博-随时随地发现新鲜事
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美末2todd-foster-patrol-tfoster-09
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银翼杀手老旧实验室==
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《底特律:变人》 设定集
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U-UI界面-美式卡漫《格罗亚传奇》UI游戏UI1jenmy 原创作品 (
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G - 概念Top Creative Work On Behance : Showcase and discover creative work on the world's leading online platform for creative industries.