飞行器Fractured Space - TDS Protector, Darren Tucker : Fractured Space - Protector - Ship Rework
https://fractured.space/
Here I have rebuilt the Protector ship mesh for Fractured Space in order to optimise the tri count, reduce material count, and overall as
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K-科幻风UI
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宇宙战舰【CCP缺美工】 姐妹会舰船是怎样炼成的(雾)_eve吧_百度贴吧
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设定-机械-战舰Tsunami Perspective B by ~dlamont on deviantART
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机械 战车坦克战姬
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游戏官网【军事】CFM 2.0-穿越火线枪战王者
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飞行器Fractured Space - TDS Sentinel, Darren Tucker : Fractured Space - Sentinel - Ship Rework
https://fractured.space/
Here I have rebuilt the Sentinel to optimize on the tri count, reduce material count, and overall asset polish.
Concept/ Basemesh by ECG Art
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载具Alien Covenant - Lifter, Steve Burg : Director: Ridley Scott
Production Designer: Chris Seagers
VFX Supervisor: Charlie Henley
While developing the two small shuttles, Chris Seagers and I settled on the idea that both craft would have shared components.
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建模方法Ural 1, Pavel Pavaks : improvement of old texture and model
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展示墙(室内)
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weaponsMaking of 'Omnitech AR-5A', Daniel Solovev : A process shots/breakdown for this project: https://www.artstation.com/artwork/QYQyE
I did this project as a demo for my online course "Weapon Concept Art for Games".
PS: You can book on my online co
载具Preying Mantis Patrol Ship, Ansel Hsiao : A modification from the design in The Old Republic, up-detailed from game res of course.
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游戏 使命召唤 枪械
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素材时尚商务科技背景高清素材 商务 时尚 科技 背景 背景 设计图片 免费下载
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【游戏设定】Destiny2 命运2Destiny 2 Cabal Red Legion Interceptor, Roderick Weise : I used Substance Painter to create the textures for this asset.
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游戏 使命召唤 枪械
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机械RTS GAMES - #10, Stephane Chasseloup : New work for CGPitbull Account.
Texturized with Substance Painter / Render: Marmoset Toolbag.
Models in AssetStore: https://assetstore.unity.com/publishers/3815