绘画建模ArtStation : ArtStation is the leading showcase platform for games, film, media & entertainment artists.
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3D、3D设定、CG、C4D、4DDesert Nerd, Tim Brown Lees : Character I created during Dylan Ekren's Creating Appealing Characters class. It was a really great class and I feel I learnt a ton about translating 2D concepts to 3D!
Based on an illustation by Alexandra Frantseva https:/
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赛博朋克点击查看源网页
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星际公民 Star CitizenStar Citizen: Lorville - Alleys and Sideshows, Jussi Keteli : A collection of flavour and transitional areas I created for Lorville. Most of these had quite simple whitebox layouts, and little to no gameplay requirements (other than serving as performance
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cyber城市
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Q版场景magic door!
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现代战争Tom Clancy's The Division, Kyra Hills : I worked as Art Asset Coordinator on the project and my work included interior level dressing and some prop creation. Here is a selection of some of my work.
科幻场景XCOM 2 Avenger, Nate Broach : I had the awesome opportunity to create all the rooms in the Avenger for XCOM 2 at Firaxis Games.
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高清背景Maintenance Level 03, Cody Williams : Inspired by System Shock, this piece re-imagines the look of the maintenance corridors in the game.
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【光影】氛围的光(光的颜色)呜呜-24872.jpg
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X细节——人性化景观绿地理想•家 | 梦想诚真的璀璨天城(完)
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wwwAbandoned manor UE4, David Garrett : Created for my final year Project at university
Based on concept art by Jordan Grimmer:
www.jordangrimmer.co.uk
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场景--室内The Puddles village and a lost Kama, Stéphane Baton : Others Wakfu backgrounds
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主题博物馆20180129_092737_061
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插画师-Aaren阿仁Aaren__插画师作品_涂鸦王国gracg.com
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场景原画Modular Hallway, James Sullivan : Based off of Halo 4 Concept art. Modeled in 3ds Max, lit and rendered in Unreal Engine.