DIVISION 全境封锁Tom Clancy's The Division 2 - Jefferson International Trade Centre, Dami Nuga : I'm finally able to share some images I had been working on during the development of Tom Clancy's The Division 2. I was lucky enough to work on a few areas in the main missio
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现代战争Tom Clancy's The Division, Kyra Hills : I worked as Art Asset Coordinator on the project and my work included interior level dressing and some prop creation. Here is a selection of some of my work.
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科幻室内Ammo Corridor UE4, João Neto : Project developed on unreal engine 4, lighting, design and atmosphere were inspired by destiny, halo, gears5 and star craft 2.
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关于场景与物件的设定
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C-场景-地形规划ArtStation - old fountain, Marina Goryacheva-2
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Q版场景tobi泳的照片 - 微相册
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摄影图片
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大场面氛围Game of Thrones Winter is Coming , cl l : Mobile game in 2017
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舞美
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科幻类室内场景原画3000p2168 科幻 室内场景.jpg
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赛博朋克点击查看源网页
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DoomDoom: Advanced Research Complex , Lear Darocy : Interior and exterior environments for the Advanced Research Complex level in Doom. I handled the modeling and UV passes for these areas.
Concept work: Colin Geller
Terrain: Thao Le
Decal and polish pass: L
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C-《浮花旅》screenshotplay-40
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无主之地
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电影镜头-乐高 动画 (1)忍孺彬-蝙蝠侠:缄默 (84)
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A站特效佬https://www.crypticconjure.com
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星际公民 Star CitizenStar Citizen: Lorville - Alleys and Sideshows, Jussi Keteli : A collection of flavour and transitional areas I created for Lorville. Most of these had quite simple whitebox layouts, and little to no gameplay requirements (other than serving as performance
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学员作品H2学院交流群:660731003 设计师-金程QQ:496763127
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Q版场景magic door!
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【场景】工业Fractured Space - Episode III: Catalyst, Darren Tucker : Fractured Space - Episode III: Catalyst - Update
https://fractured.space/
I had free rein aesthetically speaking to create the environment for Catalyst. A bulk of the work in this environment piece