3D EnvironmentAnno 1800 - Campaign, Björn Frechenhäuser : A city-building game, developed by Ubisoft Blue Byte. Released on 16 April 2019.
Together with art direction I developed the visual style of our biomes and ensured that the team reached our quality goals.
Con
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AI · 场景AI战斗地图俯视场景设定素材 卡通背景插画设计 游戏场景美术资源-淘宝网
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端游-逆水寒之规划页screenshot_11
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AI · 场景AI森林战斗地图场景俯视素材 游戏场景插画设计 背景临摹资源-淘宝网
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3D_LevelWorld Machine Exercises, Julián Rojas Millán : Putting my hands on World Machine. Having a lot of fun with it but for now just a bunch of doodles. Getting serious with it anyway.
Next step: Unity 5 and Unreal Engine, maybe some renders with Arnold.
巫师3Witcher 3 : Blood and Wine - Buildings, Sebastian Spłuszka : Witcher 3 : Blood and Wine.
All poor buildings , material, textures, meshes, level design.
Most of the poor buildings you can see in The Witcher 3 - Blood&Wine were made by me.
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沙盘Martian landscape - World Machine Study, Sergey Kuydin : World Machine Study №3
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slg-地形地势IMG20210122_101100
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场景地图规划@hanyin887 on DrawCrowd : <div class='card-only-comment'>Embedded Content</div>