场景地图规划@hanyin887 on DrawCrowd : <div class='card-only-comment'>Embedded Content</div>
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沙盘Clipboard - 2021-04-02 11.15.18
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3D EnvironmentAnno 1800 - Campaign, Björn Frechenhäuser : A city-building game, developed by Ubisoft Blue Byte. Released on 16 April 2019.
Together with art direction I developed the visual style of our biomes and ensured that the team reached our quality goals.
Con
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盗贼之海Sea of Thieves - Key Art and environment designs, Davide Fabrizzi : A selection of the work I've don on Rare's Sea of Thieves, focusing on environment designs.
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【场景】规划11111111111FALL OF OLYMPUS - mount olympus 2, SJ_JAM : FALL OF OLYMPUS - mount olympus 2 by SJ_JAM on ArtStation.
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3D_LevelWorld Machine Exercises, Julián Rojas Millán : Putting my hands on World Machine. Having a lot of fun with it but for now just a bunch of doodles. Getting serious with it anyway.
Next step: Unity 5 and Unreal Engine, maybe some renders with Arnold.
巫师3Witcher 3 : Blood and Wine - Buildings, Sebastian Spłuszka : Witcher 3 : Blood and Wine.
All poor buildings , material, textures, meshes, level design.
Most of the poor buildings you can see in The Witcher 3 - Blood&Wine were made by me.