场景原画Komainu Tachi Katana, John Teodoro : After seeing the trailer for the upcoming game Ghost of Tsushima, I knew I had to make my own katana!
I had a lot of fun along the way, yet a challenging task to complete. Great learning experience to improve my sculpt
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硬科幻,空间仓,工厂,运输类Star Citizen, Ian Runnels : Responsible for creating environment art, interactive hero props, destructibles, lighting, and set dressing.
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守望先锋Overwatch - Black Forest, Simon Fuchs : This is some environment work I did on the Black Forest map for Blizzard Entertainment's Overwatch. I was responsible for creating the map from the block out stage to the final product. Other then the props and vege
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日式Building Interiors , Jordan Vanderpool : These are a sample of some of the many interiors and structures I worked on throughout the project. I was responsible for set dressing and creating various themes to populate the dozens Farm buildings in all three
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3D场景(室内)Gears 4 Multiplayer & DLC, Liam Reid : Role : Lighting Artist Gears of War 4 Multiplayer maps and DLC.
Platform : X-Box One and PC
Engine : Unreal 4
Leadership team : Matt Massier, Paul Dibden, Jason Flanagan, Nikolay Georgiev, Raouf Bejaoui, Sergi S
现代/古欧/室内场景Batman Arkham Origins: Wonder City Robot Factory, Andrew Porter : 2012 Concept art for the Multiplayer of Batman Arkham Origins. Wonder City Robot Factory Map. Developed at Splash Damage UK!
风暴英雄+暗黑3Diablo III - Julien Lefebvre-, julien Lefebvre : Diablo III - Julien Lefebvre- by julien Lefebvre on ArtStation.
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【游戏】全境封锁The Division, OPUS ARTZ : Keyart & visual production designs
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B背景Merlin's Cave - King Arthur Artstation Challenge Submission, Declan Hart : Hey, this was my submission for the King Arthur Challenge, Summer 2019.
I had to tap out at week 7 due to external work commitments, so I have spent a couple of evenings adding a