创意SOLARSHOCK, Ankur Kaul : Concept by https://www.artstation.com/artwork/Oyrw2w
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X-星球/太空/外星/空间站/飞船
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武器装备铠甲机械Old Works/Assault Fire/Mech-Weapons, Inka Shu : Old Works/Assault Fire/Mech-Weapons by Inka Shu on ArtStation.
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【游戏设定】Destiny2 命运2Destiny 2 Cabal Red Legion Goliath Tank, Roderick Weise : I used Substance Painter to create the textures for this asset.
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【设计素材】星际战舰 (77)
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枪枪炮炮恍恍惚惚还好还好何厚铧恍恍惚惚还好还好何厚铧恍恍惚惚还好Destiny 2 - Veist Auto Rifle, Aaron de Leon : A weapon I worked on for Destiny 2. Concept by Dorje Bellbrook and Adrian Majkrzak.
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Finnian MacManus
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概念设计(1)彬孺忍-命运2单体 (202)
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拍脸图
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和平精英和平精英活动界面
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场景参考《星际探索》 (Ad Astra,2019) 概念
BY Finnian MacManus
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3DSoldiers Inc. Mobile Warfare. Plarium, Maksym Kabat : Hello! I want to show you some buldings made for our recent Plarium mobile game "Soldiers inc. Mobile Warfare" All high poly and low poly models were made in Maya, rendered with Vray and text
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素材
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场景(上帝视角)Soldiers Inc. Mobile Warfare. Plarium, Vlad Kasyanov : Buildings were designed in 2016 for Plarium mobile game "Soldiers Inc. Mobile Warfare"
All high poly models were made in 3ds Max, textures made in Photoshop, rendered with Vray
Special than
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.0.0.0.0.
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红警红色警戒3单位-守护者坦克
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绘制 飞行器Homeworld: Deserts of Kharak, Victor Kam : Vehicles I worked on with the amazing guys at Black Bird Interactive.
All of these are textured with Substance Designer and modeled in 3Ds Max.