欧美游戏截图Responsible for creation monitors and scrolling marquees meshes, textures, and materials
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游戏 星际公民Star Citizen - Lighting - Tammany & Son's, Arthor Yang : This is my lighting work of TS shop in Lorville City which was released in Star Citizen Alpha 3.3.
I was responsible for creating the lighting effect including physical lights, fog, reflection
场景概念-未来/科技-室内Halo 5 - Infinity Atrium, sparth . : Halo 5 - Infinity Atrium
preproduction concept, paint over on 3d modeled scene.
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C4D临摹方向3061
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## 摄影 / 后期 ##Top Creative Work On Behance : Showcase and discover creative work on the world's leading online platform for creative industries.
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动漫场景昨日出炉!A站年度榜单“Popular 2019”,国人占比1/3!-7.GAME
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战争机器5 gears5Gears 5 - District, Jon Langford : I was one of the Technical Artists on District. My role was to create shaders as well as optimising the map to ensure a locked 60 fps on base Xbox One and Xbox One X.
Because of the size of the map, we were way over our
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命运/DestinyDestiny 2 Forsaken: PVP (2018), Mike Poe : Handled lighting for 4 of the 5 PVP maps that came out with Forsaken. Worked with a lot of great environment artists on these like Julio Juarez, Alex May, Jeff Horal, Josh Markham, and Tyson Allen. (and absolutel