场景概念Journey to the watertower, Leon Tukker : Personal sketches in between work! Tower and vehicle made in gravity sketch, rendered in cinema 4D and Octane :D
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3D-場景Destiny: Array, Dorje Bellbrook : Concept for the Array mission in Cosmodrome. I animated the array sketch model to make sure it would work before I passed it off to the people who made the production asset.
3DS Max, Photoshop, Game Assets
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{插画系列}现代城市室外场景(插画){插画系列}现代城市室外场景(插画)
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【机械设计】场景概设-插画合集
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场景可能性
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M-命运/DestinyDestiny 2: Beyond Light: Ice Moon Architecture, Dorje Bellbrook : These are all super old images I did to explore different possibilities for architecture on an ice moon. Some of them use kitbashed game assets made by Bungie's environment artists. Encel
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写实场景概念2training_020, Alex Alekseenko : training_020 by Alex Alekseenko on ArtStation.
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天空-图片外星 Ufo 在天空
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场景—概念图,气氛图chenxi-kang-7-4.jpg (3840×1920)
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概念、气氛、场景、MP
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科技空中城市 Air City
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A.现代科幻场景HEAT 2240 - Part 2, Leo Li : HEAT 2240 - Part 2
Part 2 is for early morning foggy atmosphere.
I want to pull out distance by adding thicker fog, showing more lonely sense.
HEAT 2240 is part of my personal project, world is set to future Post-Arpocarliptic