次时代场景Doom: Orbital Outer Environments, Ean Vasquez : I was responsible on working 3 different outside areas of Doom's DLC Map Orbital with the help of multiple artist. I modeled most of the outside environments that had to fit together with the interiors. I wo
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魔兽World of Warcraft : Battle for Azeroth, Daehi Kim : This is some highlight of art works I did for Blizzard Entertainment's World of Warcraft : Battle for Azeroth expansion. My responsibility was creating various 3D assets such as exterior, interior of the
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游戏截图点击查看源网页
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場景_超時空之鑰9bb8386c9be6dc97f4368ff6d1ff6900
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LOLAvr排行榜
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S守望先锋Overwatch : Halloween skins and props, Renaud Galand : Here are some screenshots of my contribution to our latest event : Overwatch - Halloween Terror!
-=Full Credits=-
Witch Mercy :
This skin was definitely a team effort! Donald Phan did 90% of the
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G—工作https://www.artstation.com/artwork/l5bok
"CityBattle | Virtual Earth project \ Spаwn Room \ Control Punels" by Andrey Serov
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游戏截图资源Lumberyard Engine - Stylized Port Demo, Andrew Harrington : This projects was demonstrated and Twitch Con 2015. It was designed to show the versatility of the Lumberyard Engine. I was responsible for creation of all the buildings, their textures and mater
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场景Dungeon Hunter 4 / Howling Canyon Map, Dima Berlin : Environments for the Dungeon Hunter 4 title. Howling Canyon Map. Modeling, texturing, lighting.
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GUI—科幻Element Space - Concept Art : Environment and Concept Art I did for Element Space - AAA game 2019.
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ff装修办
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科幻组Doom 2016 Personal Transport , Bryan Flynn : Doom 2016 Personal Transport by Bryan Flynn on ArtStation.
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转换Crypt , Vincent Moubeche : In the middle of January, I started a project allowing me to learn more about unreal and stylized environment.
I really learnt a lot doing this project : Unreal of course but also how to think about the proportions in stylized
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3.25EliotKid_GaelBECU_17
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User Interface Design-游戏UI
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3D EnvironmentDoom: Orbital Outer Environments, Ean Vasquez : I was responsible on working 3 different outside areas of Doom's DLC Map Orbital with the help of multiple artist. I modeled most of the outside environments that had to fit together with the interiors. I wo