3D-場景Destiny: Array, Dorje Bellbrook : Concept for the Array mission in Cosmodrome. I animated the array sketch model to make sure it would work before I passed it off to the people who made the production asset.
3DS Max, Photoshop, Game Assets
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概念场景Dreadnought: loading screens and environment concept art, Yuriy Mazurkin : Company: Yager
Project: Dreadnought
https://www.greybox.com/dreadnought/en/
Towers concept in the first picture: Josef Staengl
https://www.artstation.com/artist/josef_staengl
A.现代科幻场景HEAT 2240 - Part 2, Leo Li : HEAT 2240 - Part 2
Part 2 is for early morning foggy atmosphere.
I want to pull out distance by adding thicker fog, showing more lonely sense.
HEAT 2240 is part of my personal project, world is set to future Post-Arpocarliptic
CG场景PURPURA PETRIOSA - DOCKING, Romain Jouandeau : "Down the old world, the Purpura Petriosa's cracklings were echoing through the fog. Reminding us of their presence at all time."
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Trying to get back to my personal project. I'm hoping to be able
A 科幻 PropsArchitectural exploration - Personal Project
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遗迹
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M-命运/DestinyDestiny 2: Beyond Light: Ice Moon Architecture, Dorje Bellbrook : These are all super old images I did to explore different possibilities for architecture on an ice moon. Some of them use kitbashed game assets made by Bungie's environment artists. Encel