{游戏系列}美国God of War:战神(UI,角色,场景){游戏系列}美国God of War:战神(UI,角色,场景)
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{游戏系列}美国 魔兽世界(UI,角色,场景){游戏系列}美国 魔兽世界(UI,角色,场景)
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地平线Horizon Zero Dawn - Eco Assets, Mas Hein : During the development of Horizon, Team Green was responsible for the creation of all vegetation assets. Another part of our time went into creating and maintaining the rule-sets used for populating the world wit
A 植物Chris Karbach : I am a Concept Artist and Illustrator working in entertainment industry - including films, games, themeparks and printed media for more than five years.
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【风格化】植物模型Foliage_Rescale
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A 植物Project Black environment concept art
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单体场景建筑CG_糖果屋的照片 - 微相册
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设定Chris Karbach : I am a Concept Artist and Illustrator working in entertainment industry - including films, games, themeparks and printed media for more than five years.
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柯娜:精神之桥Kena - Ancient Tree Door, Chris Karbach : Concept Artwork created for Kena: Bridge of spirits by Ember Lab.
An ancient tree
This is an overpainting of a 3D blockout, with some of the process and iterations added aswell.
植物设计参考Little Candle Monster, Zhuoxin Ye : personal work.
My Twitter:https://twitter.com/XX_Think
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步骤Sing 2 : Desert forest - Illumination Macguff
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植物原画树原画植物原画树原画来自cgbook.cn (1010)
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G-战神4(场景)God of War Crystals , sarah wang : These are some crystal assets I made for God of War. The large one is used in the dragon boss fight while the others are used for puzzles and other set dressing props.
Special thanks to Kevin Quinn for showing me how to