科幻场景Doom Eternal - Cultist Base, Mark Kirkpatrick : Doom Eternal (2020) Cultist Base - My responsibilities include modeling and texturing the facade structure as well as the bridge and pillar props. The terrain creation and placement was done by Dan Scanio.
environment insideAndrew Gubin : Env/Lighting artist @ Battlestate Games (Escape from Tarkov)
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【灵感收集】艺术界CG联盟的照片 - 微相册
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Sylvain Sarrailhsylvain-sarrailh-eqqoconceptart
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游牧人阿聋的原创画板
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毁灭战士DOOM - Argent Tower, Tony Garza : Responsible for lighting in the DOOM Argent Energy Tower map. Skybox by Ryan Watkins. Environment By id Environment Team. VFX by id FX department.
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3D EnvironmentCall of Duty: WWII - Liberation - Basement, Alex Kreeger : My environment art work from the Call of Duty: WWII single player campaign level "Liberation". Work done in-house at Raven Software. My Job was to detail the basement of the Nazi occupie