The Lord Of The RingsUruk-Hai from The Lord of the Rings in Unreal Engine 4, Carin Backlund : For this project my goal was to create an Uruk-Hai to explore the realm of Gondor. He needed to feel like a part of the world and affected by the environment and the harsh life of a
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CG-电影/CG角色案例Knight - Realtime Model
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{3D系列}西方写实角色(模型,手办){3D系列}西方写实角色(模型,手办)
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{游戏系列}荣耀战魂(For Honor){游戏系列}荣耀战魂(For Honor)
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刺客艺术舞台:艺术舞台是游戏、电影、媒体的主要展示平台 _刺客采下来 #率叶插件,让花瓣网更好用#
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K——盔甲(223) Pinterest
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盔甲武器#绘画参考# 中世纪 盔甲
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模型Skeleton Warrior, Zijian Cong : This is the practice of learning Blender and Substation Designer last year. Skip the high mode and topology low mode stage, directly use blender to make the basic model, then use designer to make the detail decal, and then
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战神类God of War Ragnarok - Characters
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设定_角色(写实)Iron Blade - Weapons and Armors , Gabriel Tanko : Here’s a couple of concepts with armors and weapons that belong to the XIV century. I had to design item sets for Gameloft's new IP called Iron Blade, made in Cluj, Romania. The items would emphasize the r