毁灭战士DOOMDOOM: Advanced Research Complex Environments , Cameron Kerby : Advanced Research Complex environments I modeled for Doom.
Service tunnel concept by Emerson Tung. Staging area concept by Colin Geller.
Textures, props, lighting, fx, and decals by other a
游戏 星际公民Star Citizen: Aspire Grand Lobby, Boy Sichterman : It was my responsibility to take the level design whitebox, and take it to final art for the Aspire Grand lobby.
Art direction: Ian Leyland
Art lead: Nicholas Etheridge
Level design: Friedrich Bode, Ju
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A.现代科幻场景Star Citizen: Hightech transit , Boy Sichterman : It was my responsibility to create the hightech variant of the transit station, and the transit network.
I had a lot of creative freedom on this particular area, so really enjoyed this one!
Art direction
场景-Star Citizen (科幻)Star Citizen - New Babbage Brentworth Hospital Lobby
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D-灯光设计Overwatch : Dropship, Andrew Klimas : I had the pleasure of creating the Dropship spawn rooms for Overwatch's Control Mode gametypes.
All Overwatch maps are a group effort. The following artists not only share in the credit of these works and others, bu
泰坦陨落/TITAN FALL 1+2Titanfall 2 - Ship to Ship, Kristen C. (Wong) Altamirano : On this Single Player level I worked with several artists and our designer to create certain assets, so it was a huge team effort. I did some modeling and world building, but all of the textures,